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Phone with the Quis Quis app collection, surrounded by the characters Olga, Lolly and Pluki
Interactive experience

Project 03 / Augmented reality · App

Quis Quis

AR App & Collectibles (Case study)

Expo Diseño Anáhuac

Quis Quis is a mobile app that turns the everyday act of eating candy into an interactive, gamified experience through Augmented Reality.

To drive repeat purchases, I turned the inside of every wrapper into a marker that, when scanned with the app, reveals a fun 3D character for your collection. Paired with a system to manage and trade duplicate characters, and viewing mechanics I programmed in C# with Unity, this mechanic not only boosts sales, it builds a playful universe that keeps people coming back to the brand.

Tools
  • Blender
  • Illustrator
  • Unity
  • C#
  • #F05223
  • #42A8DF
  • #F178AC
  • #575DA9

process

  1. Flow diagram with the app wireframes and the connections between screens1 · FlowArchitecture and screen journey
  2. Characters Lolly and Polo in the Blender workspace2 · CharactersModeled in Blender
  3. Three app screens: Polo profile, trading and collection3 · InterfaceProfile, trading and collection
  4. Olga, a 3D character, appearing over the inside of a wrapper scanned with the phone4 · Augmented realityThe wrapper as a marker: the character appears in 3D

The app in action

Scan the inside of the wrapper, the character appears in 3D and joins your collection.

  • Scan the inside of the wrapper
  • The character appears in 3D
  • It joins your collection
The five Quis Quis characters in 3D: Olga, Lolly, Polo, Vico and Pluki
The characters