
Interactive experience
Project 03 / Augmented reality · App

AR App & Collectibles (Case study)
Expo Diseño AnáhuacQuis Quis is a mobile app that turns the everyday act of eating candy into an interactive, gamified experience through Augmented Reality.
To drive repeat purchases, I turned the inside of every wrapper into a marker that, when scanned with the app, reveals a fun 3D character for your collection. Paired with a system to manage and trade duplicate characters, and viewing mechanics I programmed in C# with Unity, this mechanic not only boosts sales, it builds a playful universe that keeps people coming back to the brand.
Tools
- #F05223
- #42A8DF
- #F178AC
- #575DA9
process
1 · FlowArchitecture and screen journey
2 · CharactersModeled in Blender
3 · InterfaceProfile, trading and collection
4 · Augmented realityThe wrapper as a marker: the character appears in 3D
The app in action
Scan the inside of the wrapper, the character appears in 3D and joins your collection.
- Scan the inside of the wrapper
- The character appears in 3D
- It joins your collection


