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Museo Soumaya facade with colored hexagons and a hand holding a phone with the game interface
BTL Activation

Project 02 / Interactive projection mapping

PlayStation

The City Is Your Console (Case study)

Concept proposal

"The City Is Your Console" is an experiential activation for PlayStation Latam that, through interactive projection mapping, would turn Museo Soumaya into a massive video game.

Using their phones and a "Swipe & Shoot" mechanic, the crowd would conquer the hexagons on the facade in real time, sparking a territory war that would turn this architectural landmark into the biggest console in the world.

To join the game, each person would sign up at their team's totem in the plaza, leaving their details on the spot so PlayStation could send them product information afterwards.

Tools
  • Photoshop
  • Blender
  • Claude
  • #E9061D
  • #5C87CE
  • #0ADA8F
  • #E392CA
  • #0B0B0B

process

  1. Black and white study of the Soumaya facade with colored hexagons and the crowd in front of the museum1 · ConceptThe Soumaya facade as a game screen
  2. Blender 3D model of Museo Soumaya with notes: a conquered hexagon and a hexagon still to conquer2 · SpaceMapping the hexagons onto the 3D model of the museum
  3. Hand sketch of the phone screen: logo, team name, hits, target portal, instruction arrows and a button that changes by team3 · InteractionSketch of the Swipe & Shoot interface
  4. Four neon sign-up totems in front of the Soumaya, one per team (triangle, circle, cross and square), with QR code and screen4 · Sign-upTeam totems: people register and leave their details
Wide view of Museo Soumaya at night with the projected hexagon war and the crowd in the plaza
The facade in play
Final phone interface: combo x14, green portal and the triangle team button
The interface